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He's a
beastie boy
January
26, 2004
By Susan King. Los Angeles Times. Los Angeles, Calif.: Dec 28, 2003.
pg. E.40
Copyright (c) 2003 Los Angeles Times
Special-effects artist Andrew
Clement makes convincing creatures for movies and TV, but babies are
his specialty.
"I am the baby guy," Andrew Clement states with some pride. No
wonder, since Clement has literally made hundreds of babies over the
past decade.
And it has nothing to do with his fathering skills. A special-
effects expert, Clement's Van Nuys-based Creative Character
Engineering is Hollywood's go-to company for prosthetics,
animatronics and computer graphics characters.
He's created various animatronic creatures and beasties for theme
restaurants in New York, 3-D animated effects shots for the popular
syndicated series "Hercules" and "Xena" and concepts and design
maquettes (the small models that are used for computer-generated
animation). He's also provided practical effects, digital effects or
effect support services for such films as "Stuart Little," "Blade,"
"Patch Adams" and "Mortal Kombat 2."
But Clement is best known for his realistic body parts, surgery
simulations and silicone babies for such series as "ER" and "Strong
Medicine." In fact, he's worked on "ER" since the NBC series started
in 1994. Helped by a crew that ranges from two to 20 people,
depending on how busy he is, Clement supplies practically every show
in town. He won't reveal how much they cost -- that's "gauche" he
says -- but admits they're expensive.
Born and raised in Connecticut, Clement became interested in special
effects after seeing "Star Wars" as a kid and began working at
effects houses in New York City even before graduating from high
school. While attending college at the State University of New York,
Purchase, he worked on "Saturday Night Live" and on such films as
"The Princess Bride" and "Black Rain."
In 1990, he moved to Los Angeles, where he joined Oscar winner Rick
Baker's special-effects house and later was head of the paint
department on the Jim Henson-produced ABC series "Dinosaurs." After
seeing test footage of the CGI work on "Jurassic Park," he invested
practically every penny he had in learning about the emerging
computer technology. By 1993, he formed his own company and then
"ER" came along a year later.
Surrounded by creatures in the conference room at Creative Character
Engineering, Clement talked about his life as Hollywood's premiere
baby-maker:
Getting in the baby market
I started with the first season of "ER." I never had done babies
before. I had worked with someone who was doing some makeup on the
show and they were looking for someone who did good babies and they
said I do good sculptures and was conscientious to detail. They
figured I'd take a crack at it.
[The babies are made] of solid silicone with [metal reinforcement].
We always used silicone because it looks so real and reflects the
light and transmits the light.... You can see through the ears.
Sometimes on a larger baby, we will put in a complete skeleton. We
have done 23 or 24 individual baby sculptures and from that we can
customize. We cast hands and feet, and we have a series of
measurements [of real babies] that we take that will allow us to
duplicate a baby really well. It makes you want to hold them like
real babies.
We have done babies for the police shows in town -- "NYPD Blue,"
"The Shield." We have done babies for "Friends." "Miss Match" has
been renting babies from us. They use them for almost every prime-
time show.
But "ER" is huge for us. We just had about 12 people in working.
They had a baby episode and they needed all of these babies. I think
we had like 25 babies or so to either make or transform, and that
was in one week. We kind of did it like an assembly line. We had a
hair person. We had painters.
Animatronic babies
They have a skeleton, and it has got a shell inside that has little
motors in it. There are little model-airplane motors and we use
controllers. It can breathe and move and the mouth moves. If someone
is handling the baby, we try not to have an animatronic because it
doesn't have the same floppiness.
Real versus silicone babies
It is much more cost-effective. You can only get brief little
windows of time where a baby can work so these will suffice for so
much more. We have gotten some really good close-ups on these.
Building a better baby ...
I have had people who wanted to buy these, individual collectors,
but the longevity isn't there. We usually get a year out of them and
then they get too soft. They begin to tear. The oil has risen to the
surface, and we wind up destroying them. We could make them more
durable, but we wouldn't get that great sort of [flexibility]. The
oil is what gives it its softness.
When I paint a baby, I use about seven different colors and I use an
airbrush. We have all of these different patterns that happen in
human skin. We actually try to match the forearm color.
... but not perfect ones
The silicone is so much softer now, and the paint is adhering very,
very well. We had problems with paint sticking in the beginning.
Nobody really knew how to paint silicone. No one had done that in
the past. It was a mold-making compound, and nobody ever really
worried about how it looked.
Chests and body parts
We make chests that open up and blood spurts out; hearts beat. We do
so many chests for "ER," we almost do a chest or two a week. We make
them specific to an actor. We match the skin tone, the hair.... It
changes the actors' performances. They have their hands in the
chests and they are grabbing these organs that are all gushy.
We do prosthetics for "Malcolm in the Middle." They have a long-
term rental on one of our babies. We do some crazy things for them.
They want it big.
It's a strange little business....
Working Hollywood is a feature that puts the spotlight on less-
visible jobs in the entertainment industry.
[Illustration]
Caption: PHOTO: MOLDER: "'ER' is huge for us," says Andrew Clement
of Van Nuys-based Creative Character Engineering, with one of his
nonhuman creations.; PHOTOGRAPHER: Ken Hively Los Angeles Times;
PHOTO: (no caption); PHOTOGRAPHER: Ken Hively Los Angeles Times
Credit: Times Staff Writer
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